SCIARA Platform

What Is SCIARA and How Does it Work?

You can activate English subtitles via the YouTube controls.

The Decision-Making Dilemma

Understanding Social Dynamics –
Acting Effectively Against Climate Change.

Time is pressing. Climate change presents us with major challenges. But which measures are effective and socially acceptable? Changes are only possible together with citizens, not against them.

How can decision-makers in politics, business and society act effectively without losing their voters, customers, employees or supporters?

SCIARA simulates interactions between climate change, climate mitigation policies and real human behaviour. In this way, socially viable regulations can be identified and confidently implemented.

Learn more about conditions for real solutions here.


Modelling Behaviour

Current Decision-Making Strategies Are Inadequate

Ignoring, denying, waiting, intuition, ideology, surveys, studies, expert interviews

So far, a whole bunch of different strategies are trying to come up with answers to the climate crisis. Most of them are ineffective or only moderately helpful.

Current research approaches attempt to model human behaviour using statistical variables, systems of equations or software agents. However, these methods are not able to model the complexity of human behaviour sufficiently well. Read more here.


A New Approach to Social-Ecological Modelling

We Do Not Simulate People.
We Work With Them.

The SCIARA idea is also based on scientific models. However, only on those of natural, technical and economic systems. Unlike other approaches, we do not even try to model people in software. Instead, we let many real humans interact in different roles with the model at the same time, like in a multiplayer online game.

The participants make decisions about their lifestyle – in the role of “citizen”, for example, about consumption, diet, investments, travel, housing, mobility and political preferences.

Participants in the role of “government” would additionally make decisions about ordinances and the introduction of laws in parliament.

All participants can communicate with each other about their decisions in the game.

This creates journeys through time with realistic social dynamics.

Different scenarios over a longer simulation time can be played out in short real time.